It’s a little after 6:30 p.m. and I’m on the couch three feet away from the TV, 360 controller in hand. I’ve just gotten back from a four day trip out of town, where my ability to play videogames was greatly hindered by my complete lack of free time to sit down with Retro Game Challenge. As I was driving across the California wasteland, dozens of new game demos were released, all begging me to return home and try them out.
I crack open a box of Quaker Oat Squares, lean back and load up Wanted: Weapons of Fate.
My good friend David made me read the comic book on which the movie version of this videogame adaptation was based. It’s a pretty good read. An average “Office Space” yuppie discovers he is the son of a supervillain assassin in a world where all the superheroes have been secretly murdered. After a couple pages, he discards his “pussy” lifestyle, goes on a shooting rampage at work, kills his unfaithful girlfriend and embraces the amoral lifestyle.
I note with a knowing smile that the default game mode is called “pussy.” I try to change the setting, but it won’t let me. The other modes have to be unlocked. When I finish the demo 20 minutes later, I still won’t be able to play as anything other than a “pussy,” which hits a little close to home.
The tutorial shows me how to curve bullets. In the movie, Westly (Westley? Wesley?) learns how to swing his gun sideways, fire, and manipulate the bullets so they whip around corners, dodge through barriers and strike criminals right in the face. Doing this in a videogame sounds pretty cool. It makes me think of Max Payne, where you could shoot someone with a sniper rifle and the camera would follow the bullet through the alley, across the street and right into sternum of a New York gangster. I can imagine a little mini-game where the game slows down and suddenly you’re controlling the path of a bullet, spinning like a heat seeking missile fired across the bow of a Soviet destroyer.
Except, it’s not like that at all.
Instead, I hold down the right shoulder button (which I call the “bumper”) and a red laser sight points at the nearest enemy. By tilting the right analog stick, the laser path bows and curves around objects until it turns white. Then, I let go. The enemy, on the other side of a passenger plane full of slaughtered people, stumbles out from behind his cover, and dies.
I just curved a bullet. And it was curiously dissatisfying. At least John Woo’s Stranglehold showed a slow-motion sequence of your enemy getting punctured by a well-placed shot. Here, I don’t even want to use the curve. It’s more fun to pop out and fire my twin 9mm semi-automatics at people.
Especially because the guns sound really good. I hate weak sounding guns in videogames. Stranglehold and Max Payne are probably better games, but the weapons sound like potato guns fired under a mattress. In Wanted, I fire and it sounds good. Which is important, because even though the enemies carry Tec-9s and shotguns, I can’t pick any of them up. I jump over a fallen man carrying a shotgun and end up grabbing — not a shotgun! — but a 15-shot pistol clip. Which, last time I checked, is not the standard type of ammunition used in a pump-action shotgun.
I duck back into cover. This is a Gears of War shooter. Move from cover to cover and flank your enemies. Come up behind them, hit the B button, slash them in the face with a knife I didn’t know I had. Each position links to another one. Push the left stick forward until the green indicator appears, then press A. Sprint forward, slide, my back hits the wall, guns at the ready. Press the Y button and I move in slow motion, giving me time to fire 12 steady shots at the two guys advancing on me. My back hits the wall and both men hit the floor.
It’s got a nice sense of speed to it. Gears of War is more methodical. Advance, lay down suppressing fire, hole up in one location and mow down as many Locust soldiers as possible before moving up. Wanted encourages motion. It wants you to press forward, lightening fast. The quick character movements attest to that. As an enemy crouches down to reload, I’m spinning across the room, coming up behind him like the angel of death with a @#$!ing handgun.
In the middle of this, my Mom walks in. I’m 24 years old and I still live at home. My Mom still comes in, once a week on Thursday, to clean my bathroom. I offer to do it myself, but she just does it anyway. She carries in two trays of cleaning equipment. I turn down the volume, because the cries of “You’re dead mother@#$!er” will probably rub her the wrong way.
15 minutes later and I’ve completed the demo twice from start to finish, minus the tutorial sections, which only need to be played once. When I’m done, I’ll walk to my brother’s room and ask him about it.
“So, you didn’t like the demo?” I ask.
“Not really,” he says. He’s hunched over on his couch, playing Killzone 2. He’ll later tell me that he’s already beaten the single player campaign, despite only owning the game for a few days.
“I kind of liked it,” I say. “It reminds me of a better Army of Two.”
“After playing Killzone, anything with graphics that aren’t amazing is just, like, no.”
Which probably says a lot about how Wanted: Weapons of Fate will do. Releasing soon after games like Killzone 2 and Resident Evil 5, I can’t imagine this blowing people away. But me, I seriously want to play it now.
If only to hear the gunfire.